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  1. 1 point
    Estos días se cambiará la WEB, a una más práctica, linda, y toda kawaii.
  2. 1 point
    Voy a decirle al programador principal de eso para que subamos la versión limpia sin esos EXE.
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    Shadow Equipment Se cambió la forma en la que se consigue el Shadow Equipment ya que estos no se pueden proteger al enchantear ni usar certificados, por lo que si manteníamos el sistema de obtención mediante nyx coins sería casi imposible lograr llevarlos a altos niveles refine en un periodo de tiempo razonable. Ahora el shadow equip lo botan ciertos mob del juego, aquí la lista con los mob con su respectivo drop y porcentaje. Sword Master Champion Shoes (Shadow) Drop 0.90% Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect. HP + 20, SP + 10. MHP + 1%, MSP + 1%, when Refined over +7. HP, SP increases by total number of Refinement of Set Items, when equipped with Champion Shoes Shadow and Hard Armor Shadow Additional HP + 1%, when total Refinement is over 15 Bow Master Hard Shadow Armor Drop 0.90% Can be equipped alone but needs a set to have any effect. HP + 50. When refined to +7, increases HP by 1%. If equipped with Hard Shadow Armor with Champion's Shadow Shoes, HP and SP increased up to the sum of combined refine level. When the sum of combined refine is over 15, additional +1% HP increase. Salamander Champion Shoes (Shadow) Drop 0.90% Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect. HP + 20, SP + 10. MHP + 1%, MSP + 1%, when Refined over +7. HP, SP increases by total number of Refinement of Set Items, when equipped with Champion Shoes Shadow and Hard Armor Shadow Additional HP + 1%, when total Refinement is over 15 Kasa Hard Shadow Armor Drop 0.90% Can be equipped alone but needs a set to have any effect. HP + 50. When refined to +7, increases HP by 1%. If equipped with Hard Shadow Armor with Champion's Shadow Shoes, HP and SP increased up to the sum of combined refine level. When the sum of combined refine is over 15, additional +1% HP increase. Cenere Physical Weapon (Shadow) Drop 0.90% A glove equipped on wearer's hand to draw his/her potential ability. Increases attack power by 10 + the refine level of the Shadow Physical Weapon Increases M attack power by the refine level of the Shadow Physical Weapon If refined to +7 or higher increases attack power by 1% If the set consisting of the Shadow Physical Earring, Shadow Physical Weapon, and Shadow Physical Pendant is worn together. Attack Power increased by the total combined refine levels of all three items. If the total combined refine levels of all three items is greater than 22 then attack power is increased a further 1% Antique Book Physical Earring (Shadow) Drop 0.90% A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential abilities. Increases Attack Speed by 1% If refined to +7 or higher increases attack speed by an additional 2% Increases Max HP by 10 per refine level. If the set consisting of the Shadow Physical Earring, Shadow Physical Weapon, and Shadow Physical Pendant is worn together. Attack Power increased by the total combined refine levels of all three items. If the total combined refine levels of all three items is greater than 22 then attack power is increased a further 1% Blue Lichtern Physical Weapon (Shadow) Drop 0.90% A glove equipped on wearer's hand to draw his/her potential ability. Increases attack power by 10 + the refine level of the Shadow Physical Weapon Increases M attack power by the refine level of the Shadow Physical Weapon If refined to +7 or higher increases attack power by 1% If the set consisting of the Shadow Physical Earring, Shadow Physical Weapon, and Shadow Physical Pendant is worn together. Attack Power increased by the total combined refine levels of all three items. If the total combined refine levels of all three items is greater than 22 then attack power is increased a further 1% Yellow Lichtern Physical Earring (Shadow) Drop 0.90% A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential abilities. Increases Attack Speed by 1% If refined to +7 or higher increases attack speed by an additional 2% Increases Max HP by 10 per refine level. If the set consisting of the Shadow Physical Earring, Shadow Physical Weapon, and Shadow Physical Pendant is worn together. Attack Power increased by the total combined refine levels of all three items. If the total combined refine levels of all three items is greater than 22 then attack power is increased a further 1% Red Lichtern Physical Pendant (Shadow) Drop 0.90% A sacred necklace which is belived to protect its wearer. It also draws the wearer's potential abilities. Increases the wearer's Max HP by 100 + (Refine Level of the Shadow Physical Pendant * 10) If refined to +7 or greater increases the wearer's max hp by +1% If the set consisting of the Shadow Physical Earring, Shadow Physical Weapon, and Shadow Physical Pendant is worn together. Attack Power increased by the total combined refine levels of all three items. If the total combined refine levels of all three items is greater than 22 then attack power is increased a further 1% Green Lichtern Physical Pendant (Shadow) Drop 0.90% A sacred necklace which is belived to protect its wearer. It also draws the wearer's potential abilities. Increases the wearer's Max HP by 100 + (Refine Level of the Shadow Physical Pendant * 10) If refined to +7 or greater increases the wearer's max hp by +1% If the set consisting of the Shadow Physical Earring, Shadow Physical Weapon, and Shadow Physical Pendant is worn together. Attack Power increased by the total combined refine levels of all three items. If the total combined refine levels of all three items is greater than 22 then attack power is increased a further 1% Shinobi Spellflow Shadow Armor Drop 0.90% This armor lets the magic just flow through you. Increase Max HP by 10 per refine level Reduces SP Cost of skills by 1% If refined to +7 or higher reduces SP Cost of skills by 1% If refined to +9 or higher further reduces SP Cost of skills by 1% When the Spellflow Shadow Set is worn together Spell Casting can no longer be interrupted Increases SP Costs of skills by 40% Reduces SP Cost of skills for each refine level of the set. Tengu Spellflow Shadow Shield Drop 0.90% This shield lets the magic just flow through you. Increase Max HP by 10 per refine level Reduces SP Cost of skills by 1% If refined to +7 or higher increase Max SP by 1% When the Spellflow Shadow Set is worn together Spell Casting can no longer be interrupted Increases SP Costs of skills by 40% Reduces SP Cost of skills for each refine level of the set. Antique Firelock Spellflow Shadow Shoes Drop 0.90% These shoes lets the magic just flow through you. Increase Max HP by 10 per refine level Reduces SP Cost of skills by 1% If refined to +7 or higher Increases SP receovery by 5 When the Spellflow Shadow Set is worn together Spell Casting can no longer be interrupted Increases SP Costs of skills by 40% Reduces SP Cost of skills for each refine level of the set. Skeleton Worker Critical Shadow Armor Drop 0.90% Can be equipped alone but needs a set to have any effect. CRI + 5. When refined to +7, +5 CRI When equipped with Critical Hit Shadow Weapon increases ATK by the sum of the combined refine levels. When the combined sum of refine is over 15, increases additional critical damage by 1% Myst Critical Hit Shadow Weapon Drop 0.90% ATK + 10. When refined to +7, increase critical damage by 1%. When equipped with Critical Shadow Armor increase ATK by the sum of the combined refine levels. When the combined sum of refine is over 15, increases additional critical damage by 1% Am Mut Magical Weapon (Shadow) Drop 0.90% A glove equipped in wearer's hand to draw his/her potential ability. Increases Magic Attack power by 10 + the refine level of the Shadow Magical Weapon Increases Attack power by the refine level of the Shadow Magical Weapon If refined to +7 or higher then Magic Attack is increase by an extra 1% If the set consisting of the Shadow Magical Earring, Shadow Magical Weapon, and Shadow Magic Pendant is worn together Increases the wearer's magic attack by the combined refine levels of all three items in the set. If the total combined refine levels of all three items is greater than 22 then Magic Attack is increase by an extra 1% Gajomart Magical Earring (Shadow) Drop 0.90% A sacred earring which is belived to protect its wearer. It also draws the wearer's potential abilities. Increases the wearer's Max Hp by 10 for every refine level on the Shadow Magical Earring Decreases Spell Cast Time by 1% If refined to +7 or greater Decreases Spell Cast Time by and additional 2% If the set consisting of the Shadow Magical Earring, Shadow Magical Weapon, and Shadow Magic Pendant is worn together Increases the wearer's magic attack by the combined refine levels of all three items in the set. If the total combined refine levels of all three items is greater than 22 then Magic Attack is increase by an extra 1% Banaspaty Magical Pendant (Shadow) Drop 0.90% A sacred necklace which is belived to protect its wearer. It also draws the wearer's potential abilities. Increases the wearer's Max HP by (Refine Level of the Shadow Magical Pendant * 10) Increases the wearer's max SP by 50 If refined to +7 or greater increases the Max SP of the wearer by 1% If the set consisting of the Shadow Magical Earring, Shadow Magical Weapon, and Shadow Magic Pendant is worn together Increases the wearer's magic attack by the combined refine levels of all three items in the set. If the total combined refine levels of all three items is greater than 22 then Magic Attack is increase by an extra 1% Mineral Ancient Shadow Armor Drop 0.90% Can be equipped alone but needs a set to have any effect. HIT + 10. When refined to +7, +10 HIT When equipped with Kingbird's Shadow Weapon increase ATK by the sum of the combined refine levels. When the combined sum of refine is over 15, increases additional long distance damage by 1%. Obsidian Kingbird's Shadow Weapon Drop 0.90% ATK + 10. When refined to +7, increases long distance damage by 1%. When equipped with Ancient Shadow Armor, increase ATK by the sum of the combined refine levels. When the combined sum of refine is over 15, increases additional critical damage by 1% Marionette Demi-Human Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% physical defense bypassing on demi-human monster.(Except player type) Each 2 refines increase physical defense bypassing on demi-human monster by 1%.(Except player type) Evil Cloud Hermit Exorcist Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% physical defense bypassing on demon monster. Each 2 refines increase physical defense bypassing on demon monster by 1%. Gazetti Hunting Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% physical defense bypassing on brute monster. Each 2 refines increase physical defense bypassing on brute monster by 1%. Aliza Insect Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% physical defense bypassing on insect monster. Each 2 refines increase physical defense bypassing on insect monster by 1%. Hyegun Fishing Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% physical defense bypassing on fish monster. Each 2 refines increase physical defense bypassing on fish monster by 1%. Kaho Dragon Killer Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% physical defense bypassing on dragon monster. Each 2 refines increase physical defense bypassing on dragon monster by 1%. Mavka Angelus Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% physical defense bypassing on angel monster. Each 2 refines increase physical defense bypassing on angel monster by 1%. Skogul Formless Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% physical defense bypassing on formless monster. Each 2 refines increase physical defense bypassing on formless monster by 1%. Orc Skeleton Holy Water Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% physical defense bypassing on undead monster. Each 2 refines increase physical defense bypassing on undead monster by 1%. Thief Bug Male Plant Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% physical defense bypassing on plant monster. Each 2 refines increase physical defense bypassing on plant monster by 1%. Mummy Magic Demi-Human Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% magical defense bypassing on demi-human monster.(Except player type) Each 2 refines increase magical defense bypassing on demi-human monster by 1%.(Except player type) Hodremlin Magic Exorcist Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% magical defense bypassing on demon monster. Each 2 refines increase magical defense bypassing on demon monster by 1%. Rake Scaraba Magic Hunting Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% magical defense bypassing on brute monster. Each 2 refines increase magical defense bypassing on brute monster by 1%. Whisper Magic Insect Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% magical defense bypassing on insect monster. Each 2 refines increase magical defense bypassing on insect monster by 1%. Bloody Butterfly Magic Fishing Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% magical defense bypassing on fish monster. Each 2 refines increase magical defense bypassing on fish monster by 1%. Mimic Magic Dragon Killer Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% magical defense bypassing on dragon monster. Each 2 refines increase magical defense bypassing on dragon monster by 1%. Shining Plant Magic Angelus Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% magical defense bypassing on angel monster. Each 2 refines increase magical defense bypassing on angel monster by 1%. Drainliar Magic Formless Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% magical defense bypassing on formless monster. Each 2 refines increase magical defense bypassing on formless monster by 1%. Gremlin Magic Holy Water Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% magical defense bypassing on undead monster. Each 2 refines increase magical defense bypassing on undead monster by 1%. Antler Scaraba Egg Magic Caesars Shadow Weapon Drop 0.90% It gives you the ability to increase your potential of attack to mount these gloves in your weapon. Adds 5% magical defense bypassing on plant monster. Each 2 refines increase magical defense bypassing on plant monster by 1%. Gargoyle Spiritual Shadow Pendant Drop 0.90% Max SP + 1% When refined above +7 another 1%. Rideword Malicious Shadow Armor Drop 0.90% An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect. HP+100. If refined to +7 or greater, increases Max HP by 1%. If the set consisting of Malicious Shield Shadow, Malicious Armor Shadow, and Malicious Shoes Shadow is worn together, enables 4% chance of gaining 2% of DMG inflicted upon an enemy as HP with each physical attack. Increases additional 1% of DMG inflicted upon an enemy as HP per every 5 refine level of all three items in the set. Solider Malicious Shadow Shoes Drop 0.90% Shoes worn on top of normal shoes for additional DEF. Can be equipped alone but needs a set to have any effect. Max HP+1%. If refined to +7 or greater, increases Max HP by 1%. If the set consisting of Malicious Shield Shadow, Malicious Armor Shadow, and Malicious Shoes Shadow is worn together, enables 4% chance of gaining 2% of DMG inflicted upon an enemy as HP with each physical attack. Increases additional 1% of DMG inflicted upon an enemy as HP per every 5 refine level of all three items in the set. Myst Case Malicious Shadow Shield Drop 0.90% A small shield worn on the arm for additional DEF. Can be equipped alone but needs a set to have any effect. HP regeneration+5%. If refined to +7 or greater, increases additional HP regeneration by 5%. If the set consisting of Malicious Shield Shadow, Malicious Armor Shadow, and Malicious Shoes Shadow is worn together, enables 4% chance of gaining 2% of DMG inflicted upon an enemy as HP with each physical attack. Increases additional 1% of DMG inflicted upon an enemy as HP per every 5 refine level of all three items in the set. Owl Duke Gemstone Shadow Armor Drop 0.90% Crit +5. Additional crit + refine / 2. When all pieces are worn together: All Stats + 1, When total refine is above or equal to 45 [ Mistress Card effect, SP cost + 100% - Total Refine Marse Gemstone Shadow Shoes Drop 0.90% Flee +5. Additional flee + refine / 2. When all pieces are worn together: All Stats + 1, When total refine is above or equal to 45 Mistress Card effect, SP cost + 100% - Total Refine Piere Gemstone Shadow Shield Drop 0.90% Def +5. Addition def + refine / 2. When all pieces are worn together: All Stats + 1, When total refine is above or equal to 45 Mistress Card effect, SP cost + 100% - Total Refine Ghoul Gemstone Shadow Weapon Drop 0.90% Hit +5. Additional hit + refine / 2. When all pieces are worn together: All Stats + 1, When total refine is above or equal to 45 Mistress Card effect, SP cost + 100% - Total Refine Leaf Cat Gemstone Shadow Earring Drop 0.90% Matk +5. Addition matk + refine / 2. When all pieces are worn together: All Stats + 1, When total refine is above or equal to 45 Mistress Card effect, SP cost + 100% - Total Refine Black Mushroom Gemstone Shadow Pendant Drop 0.90% Atk +5. Additional atk + refine / 2. When all pieces are worn together: All Stats + 1, When total refine is above or equal to 45 Mistress Card effect, SP cost + 100% - Total Refine Thara Frog Caster Pendant (Shadow) Drop 0.90% A sacred necklace which is believed to protect its wearer. It also draws the wearers potential abilities. Decrease variable cast time by 1%. Refined to +7: Decrease variable cast time by 1%. Refined to +9: Decrease variable cast time by 2%. If Caster Shadow Weapon, Caster Shadow Earring and Caster Shadow Pendant are worn together, Prevents skill casts from being interupted. Increase variable cast time by 40%. Each refine of complete set decrease variable cast time. Plankton Caster Shadow Earrings Drop 0.90% A sacred earring which is believed to protect its wearer. It also draws the wearers potential abilities. Decrease variable cast by 1%. Refined to +7 or more additional decrease variable cast by 1%. If Caster Shadow Weapon, Caster Shadow Earring and Caster Shadow Pendant are worn together, Prevents skill casts from being interupted. Increase variable cast time by 40%. Each refine of complete set decrease variable cast time. Piranha Caster Shadow Weapon Drop 0.90% A glove that can draw the wearers potential ability. Decrease variable cast by 1%. Refined to +7 or more additional decrease variable cast by 1%. Refined to +9 or more additional decrease variable cast by 2%. If Caster Shadow Weapon, Caster Shadow Earring and Caster Shadow Pendant are worn together, Prevents skill casts from being interupted. Increase variable cast time by 40%. Each refine of complete set decrease variable cast time. Hydra Infinity Shadow Earring Drop 0.90% Sacred earrings are said to protect the wearer. Reduced damage from small, medium, and large monsters by 1%. If refined to +7, damage received from small, medium, and large monsters is reduced by another 1%. If refined to +9, damage received from small, medium, and large monsters is reduced by another 1%. If equipped with Infinity Earring Shadows and Infinity Pendant Shadows, ATK + 1%. When total refine is above or equal to 15, the size penalty for the weapon disappears. Marine Sphere Infinity Shadow Pendant Drop 0.90% Sacred necklace said to protect the wearer. Reduced damage from small, medium, and large monsters by 1%. If refined to +7, damage received from small, medium, and large monsters is reduced by another 1%. If refined to +9, damage received from small, medium, and large monsters is reduced by another 1%. If equipped with Infinity Pendant Shadows and Infinity Earring Shadows, ATK + 1%. When total refine is above or equal to 15, the size penalty for the weapon disappears. Bathory Immortal Armor Shadow Drop 0.90% An armor worn on top of normal armor for additional DEF. Can be equipped alone but needs a set to have any effect. DEF + 5. Additional DEF + 1 for each refine. If Immortal Armor Shadow and Immortal Pendant Shadow are worn together, will increase DEF by the sum of refine. When total refine is above or equal to 15, the armor can't be destroyed. Khalitzburg Immortal Pendant Shadow Drop 0.90% Sacred necklace said to protect the wearer. MDEF + 1. An additional increase of MDEF + 1 per 2 refines. When equipped with a Durable Pendant Shadow and a Durable Armor Shadow, the DEF is increased by the sum of refine. When total refine is above or equal to 15, the armor can't be destroyed. Rideword Hasty Shadow Shoes Drop 0.90% Shoes worn on top of normal shoes for additional flee. Can be equipped alone but needs a set to have any effect. FLEE + 5. Each 2 refines increases FLEE + 1. When equipped with Hasty shadow (Shoes and Armor) FLEE + 5. When total refine is above or equal to 15, provides the user with increase walk speed movement. Hunter Fly Hasty Shadow Armor Drop 0.90% An armor worn on top of normal armor for additional def. Can be equipped alone but needs a set to have any effect. FLEE + 5. Each 2 refines increase FLEE + 1. When equipped with Hasty shadow (Shoes and Armor) FLEE + 5. When total refine is above or equal to 15, provides the user with increase walk speed movement. Phendark Reload Shoes Shadow Drop 0.90% Shoes worn on top of normal shoes for additional def. Can be equipped alone but needs a set to have any effect. 1% reduction to after-cast delay. When refined to +7, additional 1% reduction to after-cast delay. When refined to +9, additional 1% reduction to after-cast delay. When wearing (Shoe, Shield, Armor) additional 1% reduction to after-cast delay. When total refine is above or equal to 25, the after-cast delay is reduced by 5%. Injustice Reload Shield Shadow Drop 0.90% Shield worn on top of normal shield for additional def. Can be equipped alone but needs a set to have any effect. 1% reduction to after-cast delay. When refined to +7, additional 1% reduction to after-cast delay. When refined to +9, additional 1% reduction to after-cast delay. When wearing (Shoe, Shield, Armor) additional 1% reduction to after-cast delay. When total refine is above or equal to 25, the after-cast delay is reduced by 5%. Raydric Reload Armor Shadow Drop 0.90% Armor worn on top of normal armor for additional def. Can be equipped alone but needs a set to have any effect. 1% reduction to after-cast delay. When refined to +7, additional 1% reduction to after-cast delay. When refined to +9, additional 1% reduction to after-cast delay. When wearing (Shoe, Shield, Armor) additional 1% reduction to after-cast delay. When total refine is above or equal to 25, the after-cast delay is reduced by 5%. Raydric Archer Caster Shield Shadow Drop 0.90% A small shield worn on top of normal shield for additional def. Can be equipped alone but needs a set to have any effect. MATK + 5. Reduces SP consumption by 1% when using Skill. Reduced by an additional 1% each refine. Acidus Solid Shadow Weapon Drop 0.90% A glove that can draw the wearer's potential ability. ATK +5 Each 2 refines increases ATK by 1. If equipped with Solid Shadow Earring, ATK increases each refine. If total refine levels of entire set is +15 or higher, weapon becomes indestructible (except in upgrade attempts). Ferus Solid Shadow Earring Drop 0.90% A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential abilities. HIT +5 Each 2 refines increase HIT by 1. If equipped with Solid Shadow Weapon, ATK increase each refine. If total refine levels of entire set is +15 or higher, weapon becomes indestructible (except in upgrade attempts). Acidus Solid Shadow Armor Drop 0.90% An armor worn on top of normal armor for additional defense. Can be equipped alone but needs a complete set to have bonus effect. DEF +5 Each 2 refines increase DEF by 1. If equipped with Solid Shadow Pendant, DEF increase each refine. If total refine levels of entire set is +15 or higher, armor becomes indestructible (except in upgrade attempts). Ferus Solid Shadow Pendant Drop 0.90% A sacred necklace which is believed to protect its wearer. It also draws the wearer's potential abilities. MDEF +1 Each 2 refines increases MDEF by 1. If equipped with Solid Shadow Armor, DEF increase each refine. If total refine levels of entire set is +15 or higher, armor becomes indestructible (except in upgrade attempts). Novus Plasterer's Shadow Armor Drop 0.90% An armor worn on top of normal armor for additional defense. Can be equipped alone but needs a complete set to have bonus effect. DEF +1 Each refine adds a 1% resistance to the Stone status. If equipped with Stability Shadow Shield, and Plasterer's Shadow Shoes, DEF +5. If the amount of the entire set of refine is +20 or higher, gain immunity to Stone status. Novus Plasterer's Shadow Shoes Drop 0.90% Shoes worn on top of normal shoes for additional defense. Can be equipped alone but needs a complete set to have bonus effect. DEF +1 Each refine adds a 1% resistance to the Stone status. If equipped with Stability Shadow Shield, and Plasterer's Shadow Armor, DEF +5. If the amount of the entire set of refine is +20 or higher, gain immunity to Stone status. Sasquatch Unfrozen Shadow Weapon Drop 0.90% A glove that can draw the wearer's potential ability. DEF +1 Each refine increases resistance to Freeze status by 1%. If equipped with Stability Shadow Shield, Unfrozen Shadow Earring, and Unfrozen Shadow Pendant, DEF +4. If the refine levels of the entire set is +30 or higher, gain immunity to the Frozen status. Marin Unfrozen Shadow Earring Drop 0.90% A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential ability. DEF +1 Each refine increases resistance to Freeze status by 1%. If equipped with Stability Shadow Shield, Unfrozen Shadow Weapon, and Unfrozen Shadow Pendant, DEF +4. If the refine levels of the entire set is +30 or higher, gain immunity to the Frozen status. Cruiser Unfrozen Shadow Pendant Drop 0.90% A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential ability. DEF +1 Each refine increases resistance to Freeze status by 1%. If equipped with Stability Shadow Shield, Unfrozen Shadow Earring, and Unfrozen Shadow Weapon, DEF +4. If the refine levels of the entire set is +30 or higher, gain immunity to the Frozen status. Kapha Soul Shadow Weapon Drop 0.90% A glove that can draw the wearer's potential ability. MATK +1% Refine level +7: MATK +1%. Refine level +9: MATK +1%. If equipped with Soul Shadow Earring, and Soul Shadow Pendant, MATK +10. If the total amount of refine set is 20, increase MATK by 1%. If the total amount of refine set is 25, increase MATK by 1%. Miyabi Ningyo Soul Shadow Earring Drop 0.90% A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential abilities. MATK +5 Every refine increases MATK by 1. Refine level +7: MaxHP +1%. Refine level +9: MATK +1%. If equipped with Soul Shadow Weapon, and Soul Shadow Pendant, MATK +10. If the total amount of refine set is 20, increase MATK by 1%. If the total amount of refine set is 25, increase MATK by 1%. Karakasa Soul Shadow Pendant Drop 0.90% A sacred pendant which is believed to protect it's wearer. It also draws the wearer's potential abilities. MATK +5 Every refine increases MATK by 1. Refine level +7: MaxHP +1%. Refine level +9: MATK +1%. If equipped with Soul Shadow Weapon, and Soul Shadow Earring, MATK +10. If the total amount of refine set is 20, increase MATK by 1%. If the total amount of refine set is 25, increase MATK by 1%. Baby Leopard Tempest Shadow Earring Drop 0.90% A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential abilities. Add 5% magical defense bypassing on all races (except player type). Each 2 refines increases magical defense bypassing on all races (except player type). Wicked Nymph Tempest Shadow Pendant Drop 0.90% A sacred pendant which is believed to protect it's wearer. It also draws the wearer's potential abilities. Add 5% magical defense bypassing on all races (except player type). Each 2 refines increases magical defense bypassing on all races (except player type). Gibbet Force Shadow Weapon Drop 0.90% A glove that can draw the wearer's potential ability. ATK +10 Refine level +7: MaxHP +1%. Refine level +9: ATK +1%. If equipped with Force Shadow Earring, and Force Shadow Pendant, ATK +10. If the total amount of refine set is 20, increase AK by 1%. If the total amount of refine set is 25, increase ATK by 1%. Dullahan Force Shadow Earring Drop 0.90% A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential abilities. ATK +5 Refine level +7: ATK +1%. Refine level +9: ATK +1%. If equipped with Force Shadow Earring, and Force Shadow Pendant, ATK +10. If the total amount of refine set is 20, increase AK by 1%. If the total amount of refine set is 25, increase ATK by 1%. Disguise Force Shadow Pendant Drop 0.90% A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential abilities. ATK +5 Refine level +7: ATK +1%. Refine level +9: ATK +1%. If equipped with Force Shadow Earring, and Force Shadow Pendant, ATK +10. If the total amount of refine set is 20, increase AK by 1%. If the total amount of refine set is 25, increase ATK by 1%. Quve Penetration Shadow Earring Drop 0.90% A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential abilities. Add 5% physical defense bypassing on all races (except player type). Each 2 refines increases physical defense bypassing on all races (except player type). Lude Penetration Shadow Pendant Drop 0.90% A sacred pendant which is believed to protect it's wearer. It also draws the wearer's potential abilities. Add 5% physical defense bypassing on all races (except player type). Each 2 refines increases physical defense bypassing on all races (except player type). Black Acidus Bearer's Shadow Armor Drop 0.90% An armor worn on top of normal armor for additional defense. Can be equipped alone but needs a complete set to have bonus effect. MDEF +1. Each 2 refines increase MDEF +1. If equipped with Bearer's Shadow Weapon, Bearer's Shadow Shield, Bearer's Shadow Shoes, Bearer's Shadow Earring, and Bearer's Shadow Pendant, All stats +1. If the amount of the entire set of refine is 45 or higher, enable unlimited effect of endure. MaxHP -60%. Each refine of the entire set increases % of MaxHP. White Acidus Bearer's Shadow Shoes Drop 0.90% Shoes worn on top of normal shoes for additional defense. Can be equipped alone but needs a complete set to have bonus effect. MaxSP +50. Each 2 refines increase SP +5. If equipped with Bearer's Shadow Weapon, Bearer's Shadow Shield, Bearer's Shadow Armor, Bearer's Shadow Earring, and Bearer's Shadow Pendant, All stats +1. If the amount of the entire set of refine is 45 or higher, enable unlimited effect of endure. MaxHP -60%. Each refine of the entire set increases % of MaxHP. Elder Skeggiold Bearer's Shadow Shield Drop 0.90% A small shield worn on top of normal shield for additional defense. Can be equipped alone but needs a complete set to have bonus effect. DEF +5. Each 2 refines increase DEF +1. If equipped with Bearer's Shadow Weapon, Bearer's Shadow Armor, Bearer's Shadow Shoes, Bearer's Shadow Earring, and Bearer's Shadow Pendant, All stats +1. If the amount of the entire set of refine is 45 or higher, enable unlimited effect of endure. MaxHP -60%. Each refine of the entire set increases % of MaxHP. Elder Angelgolt Bearer's Shadow Earring Drop 0.90% A sacred earring which is believed to protect it's wearer. It also draws the wearer's potential abilities. MATK +5. Each 2 refines increase MATK +1. If equipped with Bearer's Shadow Shield, Bearer's Shadow Armor, Bearer's Shadow Shoes, Bearer's Shadow Weapon, and Bearer's Shadow Pendant, All stats +1. If the amount of the entire set of refine is 45 or higher, enable unlimited effect of endure. MaxHP -60%. Each refine of the entire set increases % of MaxHP. Elder Skogul Bearer's Shadow Pendant Drop 0.90% A sacred pendant which is believed to protect it's wearer. It also draws the wearer's potential abilities. ATK +5. Each 2 refines increase ATK +1. If equipped with Bearer's Shadow Shield, Bearer's Shadow Armor, Bearer's Shadow Shoes, Bearer's Shadow Weapon, and Bearer's Shadow Earring, All stats +1. If the amount of the entire set of refine is 45 or higher, enable unlimited effect of endure. MaxHP -60%. Each refine of the entire set increases % of MaxHP.
  5. 1 point
    kRO Mass skills balance (1st, 2nd and transcendent classes skills) 1st classes 1. Swordsman 1.1 Magnum Break - Reduces delay after skill from 2 seconds to 0.5 second. - Adds 2 seconds cooldown. 2. Merchant 2.1 Crazy Uproar - Adds 0.5 second fixed casting time. - Adds 1 second variable casting time. - Changes skill mechanism, grants Str + 4 and Atk + 30 to the user and nearby party members. - Adds 30 seconds cooldown. 3. Mage 3.1 Fire Bolt/ Cold Bolt/ Lightning Bolt - Increases fixed casting time from 0.88 second to 1.2 second (on level 10). - Reduces variable casting time from 3.52 second to 3.2 second (on level 10). - Greatly reduces delay after skill. 3.2 Thunderstorm - Reduces fixed casting time from 1.6 second to 1.5 second (on level 10). - Reduces variable casting time from 6.4 second to 4.5 second (on level 10). 3.3 Fire Ball - Fixed casting time and variable casting time of level 1-5 is changed to be the same as level 6-10 (0.2/0.8 second respectively) - Reduces delay after skill to 0.7 second on all skill level. 3.4 Soul Strike - Delay after skill is 1.4 second on all skill level (reduces from 2.5 seconds to 1.4 second on level 10). 3.5 Frost Diver - Reduces delay after skill from 1.5 second to 0.5 second. 4. Acolyte 4.1 Blessing - Also increases Hit per skill level (Also applies on Archbishop's Clementia too) 4.2 Increases Agility - Also increases attack speed (reduces delay after attack) per skill level. 4.3 Angelus - Also increases MaxHP per skill level. 4.4 Holy Light - Reduces fixed casting time and variable casting time by 50% 2nd classes 1. Knight 1.1 Bowling Bash - Changes skill mechanism. Skill deal 2 hit damage to enemy in 5x5 cells and knock them back. - If user equips two-handed sword, skill hit is increased up to 4 hit depends on number of target. - Reduces delay after skill. - Adds 1 second cooldown. 1.2 Brandish Sphere (REPARANDO) - Changes damage type to become long ranged physical damage. - Changes damage formula, damage is increased depends on user's Str. - Reduces casting delay. - Adds 0.5 second delay after skill. - Adds 1 second cooldown. - Increases SP consumption to 24. 1.3 Two-handed Quicken - Increases attack speed (reduces delay after attack by 10%). - Also increases Cri and Hit per skill level, Cri + 12 and Hit + 20 on level 10. 1.4 Charge Attack - Removes fixed casting time and variable casting time. - Adds 0.5 second cooldown. 2. Blacksmith 2.1 Adrenaline Rush - Increases attack speed (reduces delay after attack by 10%). - Also increases Hit per skill level, Hit + 20 on level 5. 2.2 Power Thrust - Weapon destruction chance is removed. - Increases bonus damage on party members. 3. Assassin 3.1 Sonic Blow - Removes attack motion. (x) La emocion aun existe - Increases damage against target who has HP lower than 50% by 50%. - Adds 1 second cooldown. 3.2 Venom Splasher - Reduces cooldown from 12 seconds to 10 seconds. - Removes red gemstone consumption. - Greatly increases damage. 4. Wizard 4.1 Lord of Vermilion - Reduces fixed casting time from 1.68 second to 1.5 second (on level 10). - Reduces variable casting time from 6.72 seconds to 4.5 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 5 seconds cooldown. - Changes skill mechanism, damage display is changed from 10 hit attack for 4 times to 20 hit attack for 1 time. - Slightly increases damage. 4.2 Meteor Storm - Reduces fixed casting time from 2.4 seconds to 1.5 second (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 7 seconds to 1 second. - Adds 7 seconds cooldown. 4.3 Storm Gust - Reduces fixed casting time from 2.4 seconds to 1.5 second (on level 10). - Reduces variable casting time from 9.6 seconds to 6.3 seconds (on level 10). - Reduces delay after skill from 5 seconds to 1 second. - Adds 6 seconds cooldown. 4.4 Jupitel Thunder - Reduces fixed casting time from 1.12 seconds to 0.5 second (on level 10). - Reduces variable casting time from 4.48 seconds to 3.8 seconds (on level 10). 4.5 Earth Spike - Increases fixed casting time from 0.56 second to 1.2 second (on level 5). - Increases variable casting time from 2.24 seconds to 3.2 seconds (on level 5). - Reduces delay after skill from 1.8 second to 1.4 second. - Increases damage from 100% to 200% per hit. 4.6 Heaven's Drive - Increases fixed casting time from 0.64 second to 0.8 second (on level 5). - Reduces variable casting time from 3.2 seconds to 1.9 seconds (on level 5). - Reduces delay after skill from 1 second to 0.5 second. 5. Priest 5.1 Magnus Exorcismus - Reduces fixed casting time from 3 seconds to 1 second. - Reduces variable casting time from 12 seconds to 4 seconds. - Reduces delay after skill from 1.5 seconds to 1 second. - Adds 6 seconds cooldown. - Changes to deal damage to all race enemies. - Demon race / undead race / shadow element / undead element take additional damage. 5.2 Mace Mastery - Increases Cri per skill level, Cri + 20 on level 10. 5.3 Suffragium - Changes skill mechanism, reduces variable casting time, without limit count, of the user and nearby party members for the duration. - Adds 0.5 second fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 2 seconds to 1 second. - Adds 30 seconds cooldown. 5.4 Imposito Manus - Changes skill mechanism, increases Atk and Matk to the user and nearby party members. - Adds 0.5 second fixed casting time. - Adds 1 second variable casting time. - Reduces delay after skill from 3 seconds to 1 second. - Adds 30 seconds cooldown. 6. Hunter 6.1 Land Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 second variable casting time. 6.2 Claymore Trap - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 second variable casting time. 6.3 Blast Mine - Reduces fixed casting time from 1 second to 0.3 second. - Adds 0.5 second variable casting time. 6.4 Blitz Beat (Reparando) - Changes damage formula factor to depends on Agi and Dex. - Auto Blitz Beat no longer split damage among multiple targets. 7. Crusader 7.1 Grand Cross (REPARANDO) - Reduces fixed casting time from 1.5 second to 0.5 second. - Reduces variable casting time from 1.5 second to 1 second. - Reduces delay after skill from 1.5 second to 0.5 second. - Adds 1 seconds cooldown. - Self damage is removed (HP cost on casting still remains). 7.2 Shield Boomerang - Changes damage formula. 7.3 Spear Quicken - Increases attack speed (reduces delay after attack by 10%). 8. Alchemist 8.1 Demonstration - Increases the chance to destroy target's weapon. - Changes damage type from special melee physical damage to normal melee physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. 8.2 Acid Terror - Increases the chance to destroy target's armor. - Changes damage type from special long ranged physical damage to normal long ranged physical damage. - Changes damage formula. - Deals additional damage depends on skill level of Potion Research. 9. Rogue 9.1 Sightless Mind - Reduces SP consumption to 15. - Increases damage. - When Sightless Mind hit target. Target will take 30% additional damage for 10 second (15% on boss monsters). 9.2 Back Stab - Changes skill mechanism, moves to target's back immediately and deals damage. Can't be used while under Hiding state. - If user equips dagger, increases hit to twice. - Increases skill accuracy depends on skill level. - Adds 0.5 seconds cooldown. 9.3 Intimidate (Reparando) - Increases attack speed (reduces delay after attack) per skill level. 10. Sage 10.1 Deluge/ Whirlwind/ Volcano - Changes catalyst from Yellow Gemstone to Blue Gemstone. - Volcano also increases Matk too. 10.2 Endow Tsunami/ Endow Tornado/ Endow Quake/ Endow Blaze - Reduces fixed casting time from 3 seconds to 1 second. - Adds 1 second variable casting time. - Changes catalyst to Indigo Point/ Yellow Wish Point/ Lime Green Point/ Scarlet Point. - Also increases correspond element magical damage. - Remove skill failure. - Changes duration of level 1-4.* 10.3 Hindsight - Level of triggered spell is the half of Hindsight level and no longer random skill level on triggered (But if triggered spell has lower level than the half of Hindsight level. Actual skill level will be triggered instead). - Changes the trigger chance. - Type of added magic depends on Hindsight level is changed as below. level 1-3 : Fire Bolt/ Cold Bolt/ Lightning Bolt. level 4-6 : Soul Strike/ Fire Ball. level 7-9 : Earth Spike/ Frost Diver. level 10 : Thunderstorm/ Heaven's Drive. 11. Monk 11.1 Raging Trifecta Blow - Trigger chance is 30% on all skill level. 11.2 Raging Quadruble Blow - If user equips knuckle, increases damage and reduces SP consumption. 11.3 Guillotine Fist - When uses in combo, the skill can be used when there is 1 spirit sphere or more remains. - Increases damage by 100% when there are 6 spirit sphere or more remains. 11.4 Root - Effect duration is changed to 10 seconds. - Can be used on boss monster but the duration is reduced to 2 seconds. 11.5 Occult Impaction - Slightly increases damage. - Deals additional damage when used on target that user caught with Root. 11.6 Throw Spirit Sphere - Consumes 1 spirit sphere regardless skill level. - Slightly increases damage. - Deals additional damage when used on target that user caught with Root. 11.7 Spiritual Sphere Absorption - Reduces fixed casting time from 1 second to 0.5 second. - Removes variable casting time. 12. Bard & Dancer 12.1 Melody Strike/ Slinging Arrow - Reduces variable casting time from 1.5 second to 0.5 second. - Adds 0.3 seconds delay after skill. - Increases damage. 12.2 Music Lessons - Increases attack speed (reduces delay after attack) and increases %MaxSP. 12.3 Dance Lessons - Increases Cri and increases %MaxSP. 12.4 Unbarring Octave/ Dazzler - Adds 4 seconds cooldown. - Reduces delay after skill from 4 second to 0.3 second. 12.5 Amp - Changes skill mechanism, reduces SP consumption of song skills. - Adds 0.3 seconds delay after skill. - Adds 300 seconds cooldown. 12.6 Encore - Adds 0.3 seconds delay after skill. - Adds 60 seconds cooldown. 12.7 Unchained Serenade - Deals neutral property magical damage to enemies within 9x9 cells around the user. - Increases damage depends on user's base level. - Can be used in PVP environment maps only. 12.8 Magic Strings - Changes skill mechanism, reduces variable casting time and delay after skill of the user and nearby party members within 31x31 cells around the user. 12.9 Impressive Riff - Changes skill mechanism, increases attack speed (reduces delay after attack) of the user and nearby party members within 31x31 cells around the user. 12.10 Song of Lutie - Changes skill mechanism, increases %MaxHP and receives heal overtime of the user and nearby party members within 31x31 cells around the user. 12.11 Perfect Tablature - Changes skill mechanism, increases Flee and Perfect Dodge of the user and nearby party members within 31x31 cells around the user. 12.12 Hip Shaker - Has a chance to deal neutral property physical damage to enemies and reduces their SP within 9x9 cells around the user. - Can be used in PVP environment maps only. 12.13 Slow Grace - Reduces attack speed and movement speed of enemies within 9x9 cells around the user. - The potency of skill depends on user's Agi and Dex. - Can be used in PVP environment maps only. 12.14 Gypsy's Kiss - Changes skill mechanism, increases %MaxSP and reduces SP consumption of the user and nearby party members within 31x31 cells around the user. 12.15 Lady Luck - Changes skill mechanism, increases Cri and %critical damage of the user and nearby party members within 31x31 cells around the user. 12.16 Focus Ballet - Changes skill mechanism, increases Hit of the user and nearby party members within 31x31 cells around the user. 12.17 Mental Sensing - Changes skill mechanism, increases experience gained from killing monsters of the user and nearby party members within 31x31 cells around the user. 12.18 Harmonic Lick - Changes skill mechanism, grants random following buff to the user and nearby party members within 31x31 cells around the user. *Increases attack speed (reduces delay after attack by 20%)* *Atk + 20%* *Matk + 20%* *MaxHP + 30%* *MaxSP + 30%* *All Stat + 15* *Hit + 50* *Flee + 50* *Reduces SP consumption of skills by 30%* *Increases HP recovery by 100%* *Increases SP recovery by 100%* 12.19 Acoustic Rhythm - Changes skill mechanism, grants damage reduction against earth, water, fire and wind property and increases resistance to blind, frozen, petrified, stun, curse, sleep, silence to the user and nearby party members within 31x31 cells around the user. 12.20 Power Chord - Changes skill mechanism, grants the user and nearby party members within 31x31 cells around the user no longer consume gemstone. 12.21 Down Tempo - Changes skill mechanism, reduces defense of enemies within 9x9 cells around the user to 0. - Can be used in PVP environment maps only. 12.22 Classical Pluck - Changes skill mechanism, inflicts confusion to all player (except users) within 9x9 cells around the user and grants them unable to use skill. - Can be used in PVP environment maps only. 12.23 Lullaby - Changes skill mechanism, inflicts sleep to enemies within 9x9 cells around the user. 12.23 Battle Theme - Changes skill mechanism, increases Atk and Def of the user and nearby party members within 31x31 cells around the user. Transcendent classes 1. Lord Knight 1.1 Clashing Spiral - Reduces fixed casting time from 0.5 second to 0.3 second (on level 5). - Reduces variable casting time from 0.5 seconds to 0.25 seconds (on level 5). - Reduces delay after skill from 2 seconds to 1 second (on level 5). - Damage compensation depends on target's size is increased.(*) (No se sabe el daño de antes) - Changes damage formula, damage increases from 350% to 400% on level 5.(*) (No se sabe el daño de antes) - Deals additional damage depends on user's base level. 1.2 Aura Blade - Increases bonus flat damage depends on user's base level. 1.3 Spear Dynamo - Skill effect still maintains when user's equipment is removed or replaced. - Reduces bonus Atk from 25% to 15% on level 5. - Reduces armor reduction from 25% to 15% on level 5. - Increases duration from 45 seconds to 60 seconds on level 5. 2. Mastersmith 2.1 Maximum Power Thrust - Weapon destruction chance is removed. 3. Assassin Cross 3.1 Meteor Assault - Removes 0.5 second delay after skill. - Adds 0.5 second cooldown. - Changes damage formula, damage is increased depends on user's Str and base level. 3.2 Enchant Deadly Poison - Remove 50% damage penalty on Cross Impact, Counter Slash, Soul Destroyer and Sonic Blow. - Reduces bonus damage from 400% to 300%. - Removes 2 seconds delay after skill. - Adds 2 seconds cooldown. - Increases duration from 60 seconds to 120 seconds on level 5. 4. High Wizard 4.1 Gravitational Field - Reduces fixed casting time from 5 second to 1 second. - Adds 5 seconds variable casting time. - Reduces delay after skill from 9 seconds to 1 second. - Adds 5 seconds cooldown. - Changes SP consumption on level 1-4. - Changes damage type from fixed damage to neutral property magical damage. - Deals additional damage depends on user's base level. 4.2 Napalm Vulcan - Changes damage formula. - Deals additional damage depends on user's base level. - No longer split damage among multiple targets. - Reduces delay after skill from 1 second to 0.5 second. - Adds 1 second cooldown. 5. High Priest 5.1 Basilica - Reduces fixed casting time from 9 second to 1 second (on level 5). - Adds 3 seconds variable casting time. - Reduces delay after skill from 6 seconds to 1 second (on level 5). - Adds 30 seconds cooldown. - Reduces SP consumption from 120 to 80 (on level 5). - Changes skill mechanism, increases holy property magical damage and increases physical damage against shadow and undead property monsters of the user for the duration. 5.2 Assumptio - Reduces delay after skill from 1.5 second to 0.5 second (on level 5). - Changes skill mechanism, increases target's Hard Def and incoming heal effectiveness for the duration. - The skill can be used with Kyrie Eleison. 6. Sniper 6.1 Focused Arrow Strike (Se está revisando) - Reduces delay after skill from 2.5 second to 0.5 second. - Reduces fixed casting time and variable casting time from 1 second to 0.5 second. - Increases critical chance.(NO ESTA HACIENDO CRITICÓ LA SKILL) - Changes damage formula.(*) (¿Cuál era la fórmula antigua?) - Deals additional damage depends on user's base level. 6.2 Falcon Assault - Changes damage formula. 7. Paladin 7.1 Rapid Smiting (x) SE ESTÁ REPARANDO - Increases range from 4 to 11 (on level 5). - Changes damage formula. - Deals additional damage depends on user's base level. 7.2 Gloria Domini - Removes SP reduction on target. - Changes damage type from fixed damage to holy property magical damage. - Deals additional damage depends on user's base level. - Reduces variable casting time from 1.6 second to 1 second. - Reduces delay after skill from 4 second to 1 second. 8. Scholar 8.1 Foresight - Reduces fixed casting time from 5 seconds to 2.5 seconds. 8.2 Indulge - Reduces delay after skill from 1.8 second to 0.5 second (on level 5). 9. Champion 9.1 Zen - Reduces fixed casting time from 2 seconds to 1 second. - Adds 1 second cooldown. 9.2 Raging Palm Strike - Changes damage formula. - Deals additional damage depends on user's Str and base level. 9.3 Glacier Fist - Changes damage formula. - Deals additional damage depends on user's base level. 9.4 Chain Crush Combo - Reduces spirit sphere consumption from 2 to 1. - Changes damage formula. - Deals additional damage depends on user's base level. 10. Clown & Gypsy 10.1 Arrow Vulcan - Reduces fixed casting time from 0.76 seconds to 0.5 second (on level 10). - Reduces variable casting time from 3.04 seconds to 1.5 second (on level 10). - Reduces delay after skill from 2 seconds to 0.5 second. - Adds 1.5 seconds cooldown. - Changes damage formula. - Deals additional damage depends on user's base level. - Removes attack motion. 10.2 Longing for Freedom - Changes skill mechanism, immediately removes penalty of ensemble skills. - Adds 60 seconds cooldown. Gracias por la Info a: Sigma: https://www.divine-pride.net/forum/index.php?/topic/3453-kro-mass-skills-balance-1st-2nd-and-transcendent-classes-skills/ ro.gnjoy.com/news/devnote/View.asp?category=1&seq=3903893&curpage=1
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